Now do the same for the player’s killmove model except this time make sure the bone append mode is set to “Make New Armature”Īnd then move the player away from the target in whatever direction you want and rotate it any angle (usually facing at the target) Select the target’s killmove model as shown below Open Blender and then go to File > Import > Source Engine Now make sure the decompiled models folder is there since we’ll be using them in Step 2. Download the Custom KillMove Template from – as a zip file and extract it somewhere.
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